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alchemy [2022/09/03 23:25] (current) – created - external edit 127.0.0.1
Line 1: Line 1:
 +<code>
 +#Alchemy Trainer by Frank Castle
 +#
 +#What you need:
 +# 1 - 30.0+ Tinkering Skill. If you do not have it buy it up. 
 +# 1 - 30.0+ Alchemy Skill. If you do not have it buy it up.
 +# 2 - a player made Tinker Tools
 +# 3 - a chest with plenty of iron ingots, reagents, and bottles
 +
 +# Written and tested on OSI. 
  
 +from System.Collections.Generic import List
 +
 +global stoCont
 +
 +stoCont = Target.PromptTarget('Target your resource chest')
 +Misc.Pause(100)
 +Items.UseItem(stoCont)
 +Misc.Pause(1100)
 +
 +Player.UseSkill('Hiding')
 +Misc.Pause(11000)
 +
 +mandrakeroot = 0x0F86
 +bloodmoss = 0x0F7B
 +sulphurousash = 0x0F8C
 +nightshade = 0x0F88
 +blackpearl = 0x0F7A
 +spidersilk = 0x0F86
 +ginseng = 0x0F85
 +garlic = 0x0F84
 +gravedust = 0x0F8F
 +
 +
 +def makeLast(skill, item, reg1):
 +    Alchemy = Player.GetSkillValue('Alchemy')
 +    mortar = Items.FindByID(0x0E9B,-1,Player.Backpack.Serial)
 +    Items.UseItem(mortar)
 +    while Alchemy < skill and Alchemy != Player.GetSkillCap('Alchemy'):
 +        Alchemy = Player.GetSkillValue('Alchemy')
 +        checkRegs(reg1)
 +        Gumps.WaitForGump(460, 1500)
 +        Gumps.SendAction(460, 1999)
 +        Misc.Pause(500)
 +        
 +        if Journal.Search('You have worn out') == True:
 +            Journal.Clear()
 +            checkTools()
 +            mortar = Items.FindByID(0x0E9B,-1,Player.Backpack.Serial)
 +            Items.UseItem(mortar)
 +           
 +        if Items.BackpackCount(item,-1) > 20:
 +            potion = Items.FindByID(item,-1,Player.Backpack.Serial)
 +            Misc.Pause(100)
 +            Items.Move(potion,stoCont,0)
 +            Misc.Pause(300)     
 +        
 +
 +
 +def checkRegs(reg1):
 +    if Items.BackpackCount(reg1,0x0000) < 15:
 +        global stoCont
 +        Misc.Pause(1100)
 +        Reg = Items.FindByID(reg1,-1,stoCont)
 +        Misc.Pause(100)
 +        Items.Move(Reg,Player.Backpack.Serial,500)
 +        Misc.Pause(1100)
 +        
 +    if Items.BackpackCount(0x0F0E,0x0000) < 5: #bottles
 +        global stoCont
 +        Misc.Pause(1100)
 +        bottle = Items.FindByID(0x0F0E,0x0000,stoCont)
 +        Misc.Pause(100)
 +        Items.Move(bottle ,Player.Backpack.Serial,100)
 +        Misc.Pause(1100)        
 +        
 +def checkIngots():
 +    if Items.BackpackCount(0x1BF2,0x0000) < 15:
 +        global stoCont
 +        Misc.Pause(1100)
 +        ingot = Items.FindByID(0x1BF2,0x0000,stoCont)
 +        Misc.Pause(100)
 +        Items.Move(ingot,Player.Backpack.Serial,40)
 +        Misc.Pause(1100)
 +        
 +def checkTools():
 +    checkIngots()
 +    countOne = Items.BackpackCount(0x1EB9,-1)
 +    while countOne < 3:
 +        tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial)
 +        Misc.Pause(100)
 +        Items.UseItem(tinkerTool)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 11)
 +        Misc.Pause(1500)
 +        countOne = Items.BackpackCount(0x1EB9,-1)
 +        Misc.SendMessage('I have {} tinker tools in my bag'.format(countOne),48)
 +        
 +    countTwo = Items.BackpackCount(0x0E9B,-1)
 +    while countTwo < 3:
 +        tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial)
 +        Misc.Pause(100)
 +        Items.UseItem(tinkerTool)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 9)
 +        Misc.Pause(1500)
 +        countTwo = Items.BackpackCount(0x0E9B,-1)
 +        Misc.SendMessage('I have {} morter and pestle in my bag'.format(countOne),48)
 +
 +        
 +def selectCraft():        
 +    Alchemy = Player.GetSkillValue('Alchemy')
 +    if Alchemy < 45:
 +        checkRegs(bloodmoss)
 +        checkTools()
 +        mortar = Items.FindByID(0x0E9B,-1,Player.Backpack.Serial)
 +        Items.UseItem(mortar)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 20)   #MAKE AGILITY
 +        makeLast(45, 0x0F08, bloodmoss)
 +        Misc.Pause(100)
 +
 +
 +    if Alchemy >= 45 and Alchemy < 55 :
 +        lastPot = Items.FindByID(0x0F08, -1, Player.Backpack.Serial)
 +        if lastPot:
 +            Items.Move(lastPot,stoCont,0)
 +            Misc.Pause(1100)
 +        lastreg = Items.FindByID(0x0F7B, -1, Player.Backpack.Serial) 
 +        if lastreg:
 +            Items.Move(lastreg,stoCont,0)
 +            Misc.Pause(1100)
 +        checkRegs(mandrakeroot)
 +        checkTools()
 +        mortar = Items.FindByID(0x0E9B,-1,Player.Backpack.Serial)
 +        Items.UseItem(mortar)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 50)   #MAKE STRENGTH
 +        makeLast(55, 0x0F09, mandrakeroot)
 +        Misc.Pause(100)        
 +        
 +    if Alchemy >= 55 and Alchemy < 65 :
 +        lastPot = Items.FindByID(0x0F09, -1, Player.Backpack.Serial)
 +        if lastPot:
 +            Items.Move(lastPot,stoCont,0)
 +            Misc.Pause(1100)
 +        lastreg = Items.FindByID(0x0F86, -1, Player.Backpack.Serial) 
 +        if lastreg:
 +            Items.Move(lastreg,stoCont,0)
 +            Misc.Pause(1100)
 +        checkRegs(bloodmoss)
 +        checkTools()
 +        mortar = Items.FindByID(0x0E9B,-1,Player.Backpack.Serial)
 +        Items.UseItem(mortar)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 21)   #MAKE GREATER AGILITY
 +        makeLast(65, 0x0F08, bloodmoss)
 +        Misc.Pause(100)
 +        
 +    if Alchemy >= 65 and Alchemy < 75 :
 +        lastPot = Items.FindByID(0x0F08, -1, Player.Backpack.Serial)
 +        if lastPot:
 +            Items.Move(lastPot,stoCont,0)
 +            Misc.Pause(1100)
 +        lastreg = Items.FindByID(0x0F7B, -1, Player.Backpack.Serial) 
 +        if lastreg:
 +            Items.Move(lastreg,stoCont,0)
 +            Misc.Pause(1100)    
 +        checkRegs(mandrakeroot)
 +        checkTools()
 +        mortar = Items.FindByID(0x0E9B,-1,Player.Backpack.Serial)
 +        Items.UseItem(mortar)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 51)   #MAKE GREATER STRENGTH
 +        makeLast(75, 0x0F09, mandrakeroot)
 +        Misc.Pause(100)
 +        
 +    if Alchemy >= 75 and Alchemy < 85 :
 +        lastPot = Items.FindByID(0x0F09, -1, Player.Backpack.Serial)
 +        if lastPot:
 +            Items.Move(lastPot,stoCont,0)
 +            Misc.Pause(1100)
 +        lastreg = Items.FindByID(0x0F86, -1, Player.Backpack.Serial) 
 +        if lastreg:
 +            Items.Move(lastreg,stoCont,0)
 +            Misc.Pause(1100)    
 +        checkRegs(ginseng)
 +        checkTools()
 +        mortar = Items.FindByID(0x0E9B,-1,Player.Backpack.Serial)
 +        Items.UseItem(mortar)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 42)   #MAKE GREATER HEAL
 +        makeLast(85, 0x0F0C, ginseng)
 +        Misc.Pause(100)       
 +        
 +    if Alchemy >= 85 and Alchemy < 95 :
 +        lastPot = Items.FindByID(0x0F0C, -1, Player.Backpack.Serial)
 +        if lastPot:
 +            Items.Move(lastPot,stoCont,0)
 +            Misc.Pause(1100)
 +        lastreg = Items.FindByID(0x0F85, -1, Player.Backpack.Serial) 
 +        if lastreg:
 +            Items.Move(lastreg,stoCont,0)
 +            Misc.Pause(1100)    
 +        checkRegs(garlic)
 +        checkTools()
 +        mortar = Items.FindByID(0x0E9B,-1,Player.Backpack.Serial)
 +        Items.UseItem(mortar)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 72)   #MAKE GREATER CURE
 +        makeLast(95 ,0x0F07, garlic)
 +        Misc.Pause(100) 
 +        
 +    if Alchemy >= 95 and Alchemy < 100 :
 +        lastPot = Items.FindByID(0x0F07, -1, Player.Backpack.Serial)
 +        if lastPot:
 +            Items.Move(lastPot,stoCont,0)
 +            Misc.Pause(1100)
 +        lastreg = Items.FindByID(0x0F84, -1, Player.Backpack.Serial) 
 +        if lastreg:
 +            Items.Move(lastreg,stoCont,0)
 +            Misc.Pause(1100)    
 +        checkRegs(gravedust)
 +        checkTools()
 +        mortar = Items.FindByID(0x0E9B,-1,Player.Backpack.Serial)
 +        Items.UseItem(mortar)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 102)   #MAKE GREATER CONFLAGRATION
 +        makeLast(100 ,0x0F06, gravedust)
 +        Misc.Pause(100)        
 +
 +        
 +    if Alchemy == Player.GetSkillCap('Alchemy'):
 +        lastPot = Items.FindByID(0x0F06, -1, Player.Backpack.Serial)
 +        if lastPot:
 +            Items.Move(lastPot,stoCont,0)
 +            Misc.Pause(1100)
 +        lastreg = Items.FindByID(0x0F8F, -1, Player.Backpack.Serial) 
 +        if lastreg:
 +            Items.Move(lastreg,stoCont,0)
 +            Misc.Pause(1100)    
 +        Misc.ScriptStopAll()
 +        
 +    Misc.Pause(1100)
 +
 +while True:
 +    selectCraft()
 +</code>

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