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blacksmithing [2022/09/03 23:25] (current) – created - external edit 127.0.0.1
Line 1: Line 1:
 +<code>
 +#Blacksmithing Trainer by Frank Castle
 +#
 +#What you need:
 +# 1 - 30.0+ Blacksmith Skill. If you do not have it buy it up. 
 +# 2 - a player made Tinker Tools
 +# 3 - a chest with plenty of iron ingots
 +
 +# Written and tested on OSI. 
  
 +from System.Collections.Generic import List
 +
 +global stoCont
 +
 +stoCont = Target.PromptTarget('Target your resource chest')
 +Misc.Pause(100)
 +Items.UseItem(stoCont)
 +Misc.Pause(1100)
 +
 +Player.UseSkill('Hiding')
 +Misc.Pause(11000)
 +
 +def makeLast(skill, item):
 +    Blacksmith = Player.GetSkillValue('Blacksmith')
 +    tongs = Items.FindByID(0x0FBC,-1,Player.Backpack.Serial)
 +    Items.UseItem(tongs)
 +    while Blacksmith < skill and Blacksmith != Player.GetSkillCap('Blacksmith'):
 +        Blacksmith = Player.GetSkillValue('Blacksmith')
 +        checkIngots()
 +        Gumps.WaitForGump(460, 1500)
 +        Gumps.SendAction(460, 1999)
 +        Misc.Pause(500)
 +        
 +        if Journal.Search('You have worn out') == True:
 +            Journal.Clear()
 +            checkTools()
 +            tongs = Items.FindByID(0x0FBC,-1,Player.Backpack.Serial)
 +            Items.UseItem(tongs)
 +           
 +        if Items.BackpackCount(item,-1) > 0:
 +                smelts = Items.FindByID(item,-1,Player.Backpack.Serial)
 +                Misc.Pause(100)
 +                Gumps.WaitForGump(460, 1500)
 +                Gumps.SendAction(460, 7000)
 +                Target.WaitForTarget(1500, False)
 +                Target.TargetExecute(smelts)
 +                Misc.Pause(300)     
 +        
 +
 +
 +def checkIngots():
 +    if Items.BackpackCount(0x1BF2,0x0000) < 50:
 +        global stoCont
 +        Misc.Pause(1100)
 +        ingot = Items.FindByID(0x1BF2,0x0000,stoCont)
 +        Misc.Pause(100)
 +        Items.Move(ingot,Player.Backpack.Serial,500)
 +        Misc.Pause(1100)
 +
 +def checkTools():
 +    countOne = Items.BackpackCount(0x1EB9,-1)
 +    while countOne < 3:
 +        Misc.Pause(1100)
 +        tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial)
 +        Misc.Pause(100)
 +        Items.UseItem(tinkerTool)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 11)
 +        Misc.Pause(1500)
 +        countOne = Items.BackpackCount(0x1EB9,-1)
 +        Misc.SendMessage('I have {} tinker tools in my bag'.format(countOne),48)
 +        
 +    countTwo = Items.BackpackCount(0x0FBC,-1)
 +    while countTwo < 3:
 +        Misc.Pause(1100)
 +        tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial)
 +        Misc.Pause(100)
 +        Items.UseItem(tinkerTool)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 20)
 +        Misc.Pause(1500)
 +        countTwo = Items.BackpackCount(0x0FBC,-1)
 +        Misc.SendMessage('I have {} tongs in my bag'.format(countOne),48)
 +        
 +def selectCraft():        
 +    Blacksmith = Player.GetSkillValue('Blacksmith')
 +    if Blacksmith < 35:
 +        checkIngots()
 +        checkTools()
 +        tongs = Items.FindByID(0x0FBC,-1,Player.Backpack.Serial)
 +        Misc.Pause(100)
 +        Items.UseItem(tongs)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 45)   #MAKE DAGGERS
 +        makeLast(35, 0x0F51)
 +        Misc.Pause(100)
 +
 +
 +    if Blacksmith >= 35 and Blacksmith < 45 :
 +        checkIngots()
 +        checkTools()
 +        tongs = Items.FindByID(0x0FBC,-1,Player.Backpack.Serial)
 +        Misc.Pause(100)
 +        Items.UseItem(tongs)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 77)   #MAKE MACES
 +        makeLast(45, 0x0F5C)
 +        Misc.Pause(100)        
 +        
 +    if Blacksmith >= 45 and Blacksmith < 50 :
 +        checkIngots()
 +        checkTools()
 +        tongs = Items.FindByID(0x0FBC,-1,Player.Backpack.Serial)
 +        Misc.Pause(100)
 +        Items.UseItem(tongs)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 78)   #MAKE MAULS
 +        makeLast(50, 0x143B)
 +        Misc.Pause(100)
 +        
 +    if Blacksmith >= 50 and Blacksmith < 55 :
 +        checkIngots()
 +        checkTools()
 +        tongs = Items.FindByID(0x0FBC,-1,Player.Backpack.Serial)
 +        Misc.Pause(100)
 +        Items.UseItem(tongs)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 44)   #MAKE CUTLASSES
 +        makeLast(55, 0x1441)
 +        Misc.Pause(100)
 +        
 +    if Blacksmith >= 55 and Blacksmith < 59 :
 +        checkIngots()
 +        checkTools()
 +        tongs = Items.FindByID(0x0FBC,-1,Player.Backpack.Serial)
 +        Misc.Pause(100)
 +        Items.UseItem(tongs)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 48)   #MAKE LONGSWORDS
 +        makeLast(59, 0x0F61)
 +        Misc.Pause(100)       
 +        
 +    if Blacksmith >= 59 and Blacksmith < 61 :
 +        checkIngots()
 +        checkTools()
 +        tongs = Items.FindByID(0x0FBC,-1,Player.Backpack.Serial)
 +        Misc.Pause(100)
 +        Items.UseItem(tongs)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 75)   #MAKE WARFORK
 +        makeLast(61,0x1405)
 +        Misc.Pause(100) 
 +
 +    if Blacksmith >= 61 and Blacksmith < 70 :
 +        checkIngots()
 +        checkTools()
 +        tongs = Items.FindByID(0x0FBC,-1,Player.Backpack.Serial)
 +        Misc.Pause(100)
 +        Items.UseItem(tongs)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 74)   #MAKE SPEARS
 +        makeLast(70, 0x0F62)
 +        Misc.Pause(100)         
 +        
 +    if Blacksmith >= 70 and Blacksmith < 106 and Blacksmith != Player.GetSkillCap('Blacksmith') :
 +        checkIngots()
 +        checkTools()
 +        tongs = Items.FindByID(0x0FBC,-1,Player.Backpack.Serial)
 +        Misc.Pause(100)
 +        Items.UseItem(tongs)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 10)   #MAKE PLATE GORGETS
 +        makeLast(106, 0x1413)
 +        Misc.Pause(100)         
 +        
 +    if Blacksmith >= 106 and Blacksmith < 108 and Blacksmith != Player.GetSkillCap('Blacksmith') :
 +        checkIngots()
 +        checkTools()
 +        tongs = Items.FindByID(0x0FBC,-1,Player.Backpack.Serial)
 +        Misc.Pause(100)
 +        Items.UseItem(tongs)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 9)   #MAKE PLATE GLOVES
 +        makeLast(108, 0x1414)
 +        Misc.Pause(100)         
 +
 +    if Blacksmith >= 108 and Blacksmith < 116 and Blacksmith != Player.GetSkillCap('Blacksmith') :
 +        checkIngots()
 +        checkTools()
 +        tongs = Items.FindByID(0x0FBC,-1,Player.Backpack.Serial)
 +        Misc.Pause(100)
 +        Items.UseItem(tongs)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 8)   #MAKE PLATE ARMS
 +        makeLast(116, 0x1410)
 +        Misc.Pause(100)         
 +                
 +    if Blacksmith >= 116 and Blacksmith < 118 and Blacksmith != Player.GetSkillCap('Blacksmith') :
 +        checkIngots()
 +        checkTools()
 +        tongs = Items.FindByID(0x0FBC,-1,Player.Backpack.Serial)
 +        Misc.Pause(100)
 +        Items.UseItem(tongs)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 11)   #MAKE PLATE LEGS
 +        makeLast(118, 0x1411)
 +        Misc.Pause(100)        
 +
 +    if Blacksmith >= 118 and Blacksmith < 120 and Blacksmith != Player.GetSkillCap('Blacksmith') :
 +        checkIngots()
 +        checkTools()
 +        tongs = Items.FindByID(0x0FBC,-1,Player.Backpack.Serial)
 +        Misc.Pause(100)
 +        Items.UseItem(tongs)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 12)   #MAKE PLATE CHEST
 +        makeLast(120, 0x1415)
 +        Misc.Pause(100)   
 +        
 +    if Blacksmith == Player.GetSkillCap('Blacksmith'):
 +        Misc.ScriptStopAll()
 +        
 +    Misc.Pause(1100)
 +
 +while True:
 +    selectCraft()
 +    
 +</code>    

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