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tailoring [2022/09/03 23:25] (current) – created - external edit 127.0.0.1
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 +<code>
 +#Tailoring Trainer by Frank Castle
 +#
 +#What you need:
 +# 1 - 30.0+ Tinkering Skill. If you do not have it buy it up. 
 +# 1 - 30.0+ Tailoring Skill. If you do not have it buy it up.
 +# 2 - a player made Tinker Tools
 +# 3 - a chest with plenty of iron ingots and cloth
 +#     Cloth NOT bolts.  This will not cut bolts into cloth currently. And only have one color of cloth. 
 +# Written and tested on OSI. 
  
 +
 +
 +from System.Collections.Generic import List
 +
 +global stoCont
 +
 +stoCont = Target.PromptTarget('Target your resource chest')
 +Misc.Pause(100)
 +Items.UseItem(stoCont)
 +Misc.Pause(1100)
 +
 +def checkIngots():
 +    if Items.BackpackCount(0x1BF2,0x0000) < 15:
 +        global stoCont
 +        Misc.SendMessage('Getting Ingots',48)
 +        Misc.Pause(1100)
 +        ingot = Items.FindByID(0x1BF2,0x0000,stoCont)
 +        Misc.Pause(100)
 +        Items.Move(ingot,Player.Backpack.Serial,40)
 +        Misc.Pause(1100)
 +        
 +def checkTools():
 +    checkIngots()
 +    countOne = Items.BackpackCount(0x1EB9,-1)
 +    while countOne < 3:
 +        tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial)
 +        Misc.Pause(1100)
 +        Items.UseItem(tinkerTool)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 11)
 +        Misc.Pause(1500)
 +        countOne = Items.BackpackCount(0x1EB9,-1)
 +        Misc.SendMessage('I have {} tinker tools in my bag'.format(countOne),48)
 +        
 +    countTwo = Items.BackpackCount(0x0F9D,-1)
 +    while countTwo < 3:
 +        tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial)
 +        Misc.Pause(1100)
 +        Items.UseItem(tinkerTool)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 14)
 +        Misc.Pause(1500)
 +        countTwo = Items.BackpackCount(0x0F9D,-1)
 +        Misc.SendMessage('I have {} sewing kits in my bag'.format(countTwo),48)
 +
 +def scissorsCheck(): 
 +    scissorsCount = Items.BackpackCount(0x0F9E,-1)
 +    if scissorsCount < 1:
 +        checkTools()
 +        tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial)
 +        Misc.Pause(100)
 +        Items.UseItem(tinkerTool)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 8)
 +        Misc.Pause(500)
 +        Misc.SendMessage('I now have scissors',48)
 +        Misc.Pause(4000)
 +
 +scissorsCheck()
 +
 +Player.UseSkill('Hiding')
 +Misc.Pause(11000)
 +
 +
 +def makeLast(skill, item, itemName):
 +    Tailoring = Player.GetSkillValue('Tailoring')
 +    sewingKit = Items.FindByID(0x0F9D,-1,Player.Backpack.Serial)
 +    Items.UseItem(sewingKit)
 +    while Tailoring < skill and Tailoring != Player.GetSkillCap('Tailoring'):
 +        Tailoring = Player.GetSkillValue('Tailoring')
 +        checkCloth()
 +        Gumps.WaitForGump(460, 1500)
 +        Gumps.SendAction(460, 1999)
 +        Misc.Pause(500)
 +        Misc.SendMessage('Making {}'.format(itemName),48)
 +        
 +        if Journal.Search('You have worn out') == True:
 +            Journal.Clear()
 +            checkTools()
 +            Misc.Pause(100)
 +            sewingKit = Items.FindByID(0x0F9D,-1,Player.Backpack.Serial)
 +            Items.UseItem(sewingKit)
 +           
 +        if Items.BackpackCount(item,-1) > 0:
 +            craft = Items.FindByID(item,-1,Player.Backpack.Serial)
 +            scissors = Items.FindByID(0x0F9E,-1,Player.Backpack.Serial)
 +            Items.UseItem(scissors)
 +            Target.WaitForTarget(1500,False)
 +            Target.TargetExecute(craft)
 +            Misc.Pause(1100)
 +            Misc.SendMessage('Cutting',48)
 +            
 +        if Items.BackpackCount(0x0E21,-1) > 300:
 +            bandaid = Items.FindByID(0x0E21,-1,Player.Backpack.Serial)
 +            Misc.Pause(100)
 +            Items.Move(bandaid, stoCont, 0)
 +            Misc.Pause(1100)
 +            Misc.SendMessage('Moving bandages',48)
 +            
 +def checkCloth():
 +    if Items.BackpackCount(0x1766,0x0000) < 25:
 +        global stoCont
 +        Misc.SendMessage('Getting Cloth',48)
 +        Misc.Pause(1100)
 +        cloth = Items.FindByID(0x1766,0x0000,stoCont)
 +        Misc.Pause(100)
 +        Items.Move(cloth,Player.Backpack.Serial,1000)
 +        Misc.Pause(1100)
 +        
 +
 +        
 +def scissorsCheck(): 
 +    scissorsCount = Items.BackpackCount(0x0F9E,-1)
 +    if scissorsCount < 1:
 +        checkTools()
 +        tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial)
 +        Misc.Pause(100)
 +        Items.UseItem(tinkerTool)
 +        Gumps.WaitForGump(460, 10000)
 +        Gumps.SendAction(460, 8)
 +        Misc.Pause(500)
 +        Misc.SendMessage('I now have scissors',48)
 +        Misc.Pause(4000)
 +
 +        
 +def selectCraft():
 +    Misc.Pause(2000)
 +    Tailoring = Player.GetSkillValue('Tailoring')
 +    if Tailoring < 35:
 +        makeFirst(0x152E, 'shortpants', 37, 0x152E, 35)
 +        
 +    if Tailoring >= 35 and Tailoring < 41.4:
 +        makeFirst(0x152E, 'fur cape', 28, 0x2309, 41.4)    
 +
 +    if Tailoring >= 41.4 and Tailoring < 50:
 +        makeFirst(0x2309, 'cloak', 25, 0x1515, 50) 
 +        
 +    if Tailoring >= 50 and Tailoring < 54:
 +        makeFirst(0x1515, 'fur boots', 601, 0x2307, 54) 
 +        
 +    if Tailoring >= 54 and Tailoring < 65:
 +        makeFirst(0x2307, 'robe', 26, 0x1F03, 65) 
 + 
 +    if Tailoring >= 65 and Tailoring < 72:
 +        makeFirst(0x1F03, 'kasa', 17, 0x2798, 72)
 +
 +    if Tailoring >= 72 and Tailoring < 78:
 +        makeFirst(0x2798, 'ninja tabi', 602, 0x2797, 78) 
 + 
 +    if Tailoring >= 78 and Tailoring < 90:
 +        makeFirst(0x2797, 'oil cloth', 500, 0x175D, 90)  
 +   
 +    if Tailoring >= 90 and Tailoring < 110 and Tailoring != Player.GetSkillCap('Tailoring'):
 +        makeFirst(0x175D, 'elven shirt', 70, 0x3175, 110)         
 +        
 +    if Tailoring >= 110 and Tailoring < 117 and Tailoring != Player.GetSkillCap('Tailoring'):
 +        makeFirst(0x3175, 'gargish cloth kilt', 203, 0x4063, 117)
 +
 +    if Tailoring >= 117 and Tailoring < 120 and Tailoring != Player.GetSkillCap('Tailoring'):
 +        makeFirst(0x4063, 'gargish cloth arms', 200, 0x405F, 120)        
 +
 +    if Tailoring == Player.GetSkillCap('Tailoring'):
 +        lastCraft = Items.FindByID(0x405F, -1, Player.Backpack.Serial)
 +        if lastCraft:
 +            scissors = Items.FindByID(0x0F9E,-1,Player.Backpack.Serial)
 +            Items.UseItem(scissors)
 +            Target.WaitForTarget(1500,False)
 +            Target.TargetExecute(lastCraft)
 +            Misc.Pause(500)
 +        Misc.SendMessage('You have reached your skill cap.',48)    
 +        Misc.ScriptStopAll()
 +        
 +    Misc.Pause(1100)
 +        
 +def makeFirst(lastcraft, itemName, gumpButton, itemID, maxSkill):
 +    lastCraft = Items.FindByID(lastcraft, -1, Player.Backpack.Serial)
 +    if lastCraft:
 +        scissors = Items.FindByID(0x0F9E,-1,Player.Backpack.Serial)
 +        Items.UseItem(scissors)
 +        Target.WaitForTarget(1500,False)
 +        Target.TargetExecute(lastCraft)
 +        Misc.Pause(500)
 +    checkCloth()
 +    checkTools()
 +    Misc.SendMessage('Making {}'.format(itemName),48)
 +    sewingKit = Items.FindByID(0x0F9D,-1,Player.Backpack.Serial)
 +    Items.UseItem(sewingKit)
 +    Gumps.WaitForGump(460, 10000)
 +    Gumps.SendAction(460, gumpButton)   
 +    makeLast(maxSkill, itemID, itemName)
 +    Misc.Pause(100)        
 +
 +
 +while True:
 +    selectCraft()
 +</code>
tailoring.txt · Last modified: 2022/09/03 23:25 by 127.0.0.1

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