#Poisoning Trainer by Frank Castle # #What you need: # 1 - 30.0+ Poisoning Skill. If you do not have it buy it up. # 2 - a dagger. Dont be a bitch. Go buy a dagger. # 3 - a chest with stacks of lesser poison potions, poison potions, greater poison potions, and deadly poison potions # This is written to use stacks of poisons. Kegs are a thing of the past. Get with the times. # Written and tested on OSI. from System.Collections.Generic import List global weapon stoCont = Target.PromptTarget('Target your resource chest') def chooseWeapon(): global weapon weapon = Target.PromptTarget('Target your DAGGER to be poisoned') daggerIDS = [0x0F51,0x0F52] pWeapon = Items.FindBySerial(weapon) if not pWeapon.ItemID in daggerIDS: Misc.SendMessage('I SAID DAGGER! WHAT PART OF THAT DO YOU NOT UNDERSTAND???',65) chooseWeapon() chooseWeapon() source = Items.FindBySerial(stoCont) Items.UseItem(stoCont) Misc.Pause(1100) for P in Items.FindBySerial(source.Serial).Contains: if P.ItemID == 0x0F0A: Items.WaitForProps(P,10000) Misc.Pause(500) props = Items.GetPropStringList(P) Misc.Pause(500) prop = props[0].split(' ')[1] Misc.Pause(500) if prop == 'Lesser': lesserPoison = Items.FindBySerial(P.Serial) if prop == 'Poison': normalPoison = Items.FindBySerial(P.Serial) if prop == 'Greater': greaterPoison = Items.FindBySerial(P.Serial) if prop == 'Deadly': deadlyPoison = Items.FindBySerial(P.Serial) skill = Player.GetSkillValue('Poisoning') def train(): if skill < 40: if lesserPoison: Player.UseSkill("Poisoning") Target.WaitForTarget(1500, False) Target.TargetExecute(lesserPoison) Target.WaitForTarget(10000, False) Target.TargetExecute(weapon) else: Misc.SendMessage('I am out of Lesser Poison potions. Halting Script.', 33) pots = False elif skill > 39.9 and skill < 70: if normalPoison: Player.UseSkill("Poisoning") Target.WaitForTarget(1500, False) Target.TargetExecute(normalPoison) Target.WaitForTarget(10000, False) Target.TargetExecute(weapon) else: Misc.SendMessage('I am out of Poison potions. Halting Script.', 33) pots = False elif skill > 69.9 and skill < 92: if greaterPoison: Player.UseSkill("Poisoning") Target.WaitForTarget(1500, False) Target.TargetExecute(greaterPoison) Target.WaitForTarget(10000, False) Target.TargetExecute(weapon) else: Misc.SendMessage('I am out of Greater Poison potions. Halting Script.', 33) pots = False elif skill > 91.9 and skill < 100: if deadlyPoison: Player.UseSkill("Poisoning") Target.WaitForTarget(1500, False) Target.TargetExecute(deadlyPoison) Target.WaitForTarget(10000, False) Target.TargetExecute(weapon) else: Misc.SendMessage('I am out of Deadly Poison potions. Halting Script.', 33) pots = False pots = True while skill < 100 and pots == True: global skill train() Misc.Pause(10500)