Here can find some information about Scripting functions that work with CUO
Load Map Markers | |
Syntax | CUO.LoadMarkers() |
Description: | |
Calls the LoadMarkers function on the CUO world map. The map must be open for this to work.
use in your code like:
# CUO.LoadMarkers() #
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Returns | nothing |
In Object: | CUO |
Parameters: |
Go to Map Marker | |
Syntax | CUO.GoToMarker(x, y) |
Description: | |
Executes the GoToMarker function on the CUO world map passing the x and y you provided. The map must be open for this to work.
use in your code like:
# CUO.GoToMarker(100, 200) #
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Returns | nothing |
In Object: | CUO |
Parameters: |
FreeView for CUO Map | |
Syntax | CUO.FreeView(bool) |
Description: | |
Executes the FreeView function on the CUO world map passing the bool you provided. The map must be open for this to work.
use in your code like:
# CUO.FreeView(True) #
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Returns | nothing |
In Object: | CUO |
Parameters: |
Close Treasure Map | |
Syntax | CUO.CloseTMap() |
Description: | |
Finds the first Treasure Map gump on your screen and closes it. If a Treasure Map gump was found returns True, otherwise returns False.
use in your code like:
# CUO.CloseTMap() #
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Returns | True if a Treasure map was closed, otherwise False |
In Object: | CUO |
Parameters: |
Sets an option in the CUO Profile | |
Syntax | CUO.ProfilePropertySet(string propertyName, bool enable) |
Description: | |
This was just an experiment to see if I could automate the changing of CUO properties.
use in your code like:
# CUO.ProfilePropertySet("fps", "80") #
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Returns | Nothing |
In Object: | CUO |
Parameters: |
Opens a Container at a specific location | |
Syntax | CUO.OpenContainerAt(Item bag, int x, int y) |
Description: | |
Opens the specified container with the gump at the x, y provided. If already open nothing is done.
use in your code like:
# CUO.ProfilePropertySet("fps", "80") #
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Returns | Nothing |
In Object: | CUO |
Parameters: |
Sets the location the specified gump will open at | |||
Syntax | CUO.SetGumpOpenLocation(uint gumpserial, int x, int y) | ||
Description: | |||
Changes the location the gump will open at
use in your code like:
# CUO.SetGumpOpenLocation(0x456789, 100, 200) #
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Returns | Nothing | ||
In Object: | CUO | ||
Parameters: | gumpserial - the Serial id of the container | x - x coordinate on screen | y - y coordinate on screen |
Moves a gump to a specified location | |||
Syntax | CUO.MoveGump(uint serial, int x, int y) | ||
Description: | |||
Moves a gump on the screen.. Note: I dont think this is working.
use in your code like:
# CUO.MoveGump(0x456789, 100, 200) #
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Returns | Nothing | ||
In Object: | CUO | ||
Parameters: | serial - the Serial id of the container | x - x coordinate on screen | y - y coordinate on screen |
Show the player status bar at a specific location | ||
Syntax | CUO.OpenMyStatusBar(int x, int y) | |
Description: | ||
Opens the player status bar at the specified location.
use in your code like:
# CUO.OpenMyStatusBar(100, 200) #
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Returns | Nothing | |
In Object: | CUO | |
Parameters: | x - x coordinate on screen | y - y coordinate on screen |
Remove the player status bar | |
Syntax | CUO.CloseMyStatusBar() |
Description: | |
Closes the player status bar.
use in your code like:
# CUO.CloseMyStatusBar() #
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Returns | Nothing |
In Object: | CUO |
Parameters: |
Open the health bar of a mobile at a specified screen location | ||||
Syntax | CUO.OpenMobileHealthBar(uint mobileserial, int x, int y, bool custom) | |||
Description: | ||||
Opens a health bar for a mobile and places the gump at the specified location.
use in your code like:
# CUO.OpenMobileHealthBar(0x345678, 100, 200, False) #
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Returns | Nothing | |||
In Object: | CUO | |||
Parameters: | uint mobileserial | int x | int y | bool custom - True - the CUO square “minimalist” gump vs False - the standard UO gump |
Close the health bar of a mobile | |
Syntax | CUO.CloseMobileHealthBar(uint mobileserial) |
Description: | |
Closes a health bar for a mobile.
use in your code like:
# CUO.CloseMobileHealthBar(0x345678) #
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Returns | Nothing |
In Object: | CUO |
Parameters: | uint mobileserial |
Play a CUO macro by name | |
Syntax | CUO.PlayMacro(string macroName) |
Description: | |
WARNING Limited Testing: Attempts to play a CUO macro given its name.
use in your code like:
# CUO.PlayMacro("MyMacro") #
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Returns | Nothing |
In Object: | CUO |
Parameters: | string macroName |