#Tinkering Trainer by Frank Castle # #What you need: # 1 - 30.0+ Tinkering Skill. If you dont have it buy it up. # 2 - a player made Tinker Tools # 3 - a chest with plenty of iron ingots # 4 - a trash barrel locked down and secured within reach # # Written and tested on OSI. # #!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! # MAKE SURE YOU HAVE NO RINGS, BRACELETS, SCISSORS, TONGS, OR SPYGLASSES YOU WISH TO KEEP IN YOUR BACKPACK from System.Collections.Generic import List global stoCont stoCont = Target.PromptTarget('Target your resource chest') Misc.Pause(100) Items.UseItem(stoCont) Misc.Pause(1100) Player.UseSkill('Hiding') Misc.Pause(11000) GFilter = Items.Filter() GFilter.RangeMax = 5 GFilter.OnGround = True GFilter.Enabled = True GFilter.Movable = True garbagecan = List[int]((0x0E77, 0x0E77)) GFilter.Graphics = garbagecan def checkIngots(): if Items.BackpackCount(0x1BF2,0x0000) < 12: global stoCont Misc.Pause(1100) ingot = Items.FindByID(0x1BF2,0x0000,stoCont) Misc.Pause(100) Items.Move(ingot,Player.Backpack.Serial,200) Misc.Pause(1100) def checkTools(): countOne = Items.BackpackCount(0x1EB9,-1) while countOne < 3: tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial) Misc.Pause(100) Items.UseItem(tinkerTool) Gumps.WaitForGump(460, 10000) Gumps.SendAction(460, 11) Misc.Pause(1500) countOne = Items.BackpackCount(0x1EB9,-1) Misc.SendMessage('I have {} tinker tools in my bag'.format(countOne),48) def saveItem(item): global stoCont if Player.Weight > Player.MaxWeight - 30: if Items.BackpackCount(item,-1) > 0: move = Items.FindByID(item,-1,Player.Backpack.Serial) Items.Move(move,stoCont,0) def TrashItem(item): garbagecans = Items.ApplyFilter(GFilter) Misc.Pause(500) garbagecan = Items.Select(garbagecans, 'Nearest') Misc.Pause(500) if Items.BackpackCount(item,-1) > 0: move = Items.FindByID(item,-1,Player.Backpack.Serial) Items.Move(move,garbagecan,0) Misc.Pause(1100) while True: Tinkering = Player.GetSkillValue('Tinkering') if Tinkering < 45: checkIngots() checkTools() tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial) Misc.Pause(100) Items.UseItem(tinkerTool) Gumps.WaitForGump(460, 1500) Gumps.SendAction(460, 8) #MAKE SCISSORS TrashItem(0x0F9E) Misc.Pause(100) elif Tinkering >= 45 and Tinkering < 60: checkIngots() checkTools() tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial) Misc.Pause(100) Items.UseItem(tinkerTool) Gumps.WaitForGump(460, 1500) Gumps.SendAction(460, 20) #MAKE TONGS TrashItem(0x0FBC) elif Tinkering >= 60 and Tinkering < 75: checkIngots() checkTools() tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial) Misc.Pause(100) Items.UseItem(tinkerTool) Gumps.WaitForGump(460, 1500) Gumps.SendAction(460, 25) #MAKE LOCKPICKS saveItem(0x14FB) elif Tinkering >= 75 and Tinkering < 85: checkIngots() checkTools() tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial) Misc.Pause(100) Items.UseItem(tinkerTool) Gumps.WaitForGump(460, 1500) Gumps.SendAction(460, 2) #MAKE BRACELETS TrashItem(0x1086) elif Tinkering >= 85 and Tinkering < 90: checkIngots() checkTools() tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial) Misc.Pause(100) Items.UseItem(tinkerTool) Gumps.WaitForGump(460, 1500) Gumps.SendAction(460, 56) #MAKE SPYGLASS TrashItem(0x14F5) elif Tinkering >= 90 and Tinkering != Player.GetSkillCap('Magery'): checkIngots() checkTools() tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial) Misc.Pause(100) Items.UseItem(tinkerTool) Gumps.WaitForGump(460, 10000) Gumps.SendAction(460, 1) #MAKE RINGS TrashItem(0x108A) elif Tinkering == Player.GetSkillCap('Tinkering'): Misc.ScriptStopAll() Misc.Pause(1100)