fletching
#Fletching Trainer by Frank Castle
#
#What you need:
# 1 - 30.0+ Tinkering Skill. If you do not have it buy it up.
# 1 - 30.0+ Fletching Skill. If you do not have it buy it up.
# 2 - a player made Tinker Tools
# 3 - a chest with plenty of iron ingots and wood
# 4 - a trash barrel nearby. Secure it.
#
# Written and tested on OSI.
from System.Collections.Generic import List
global stoCont
stoCont = Target.PromptTarget('Target your resource chest')
Misc.Pause(100)
Items.UseItem(stoCont)
Misc.Pause(1100)
GFilter = Items.Filter()
GFilter.RangeMax = 5
GFilter.OnGround = True
GFilter.Enabled = True
GFilter.Movable = True
garbagecan = List[int]((0x0E77, 0x0E77))
GFilter.Graphics = garbagecan
Player.UseSkill('Hiding')
Misc.Pause(11000)
def makeLast(skill, item):
Fletching = Player.GetSkillValue('Fletching')
fTool = Items.FindByID(0x1022,-1,Player.Backpack.Serial)
Items.UseItem(fTool)
while Fletching < skill and Fletching != Player.GetSkillCap('Fletching'):
Fletching = Player.GetSkillValue('Fletching')
checkBoards()
Gumps.WaitForGump(460, 1500)
Gumps.SendAction(460, 1999)
Misc.Pause(500)
Misc.SendMessage('Crafting Last',48)
if Journal.Search('You have worn out') == True:
Journal.Clear()
checkTools()
fTool = Items.FindByID(0x1022,-1,Player.Backpack.Serial)
Items.UseItem(fTool)
if Items.BackpackCount(item,-1) > 0:
craft = Items.FindByID(item,-1,Player.Backpack.Serial)
garbagecans = Items.ApplyFilter(GFilter)
Misc.Pause(500)
garbagecan = Items.Select(garbagecans, 'Nearest')
Misc.Pause(500)
Items.Move(craft,garbagecan,0)
Misc.Pause(1100)
def makeLast2(skill, item):
Fletching = Player.GetSkillValue('Fletching')
fTool = Items.FindByID(0x1022,-1,Player.Backpack.Serial)
Items.UseItem(fTool)
while Fletching < skill and Fletching != Player.GetSkillCap('Fletching'):
Fletching = Player.GetSkillValue('Fletching')
global stoCont
Misc.SendMessage('Getting Boards',48)
Misc.Pause(1100)
board = Items.FindByID(0x1BD7,0x0000,stoCont)
Misc.Pause(100)
Items.Move(board,Player.Backpack.Serial,1)
Misc.Pause(1100)
Gumps.WaitForGump(460, 1500)
Gumps.SendAction(460, 1999)
Misc.Pause(500)
Misc.SendMessage('Crafting Last',48)
if Journal.Search('You have worn out') == True:
Journal.Clear()
checkTools()
fTool = Items.FindByID(0x1022,-1,Player.Backpack.Serial)
Items.UseItem(fTool)
if Items.BackpackCount(item,-1) > 20:
move = Items.FindByID(item,-1,Player.Backpack.Serial)
Misc.Pause(500)
Items.Move(move,stoCont,0)
Misc.Pause(1100)
def makeLast3(skill, item):
Fletching = Player.GetSkillValue('Fletching')
fTool = Items.FindByID(0x1022,-1,Player.Backpack.Serial)
Items.UseItem(fTool)
while Fletching < skill and Fletching != Player.GetSkillCap('Fletching'):
Fletching = Player.GetSkillValue('Fletching')
global stoCont
Misc.SendMessage('Getting Boards',48)
Misc.Pause(1100)
board = Items.FindByID(0x1BD7,0x0000,stoCont)
Misc.Pause(100)
Items.Move(board,Player.Backpack.Serial,1)
Misc.Pause(1100)
Gumps.WaitForGump(460, 1500)
Gumps.SendAction(460, 1999)
Misc.Pause(500)
Misc.SendMessage('Crafting Last',48)
if Journal.Search('You have worn out') == True:
Journal.Clear()
checkTools()
fTool = Items.FindByID(0x1022,-1,Player.Backpack.Serial)
Items.UseItem(fTool)
if Items.BackpackCount(item,-1) > 0:
craft = Items.FindByID(item,-1,Player.Backpack.Serial)
garbagecans = Items.ApplyFilter(GFilter)
Misc.Pause(500)
garbagecan = Items.Select(garbagecans, 'Nearest')
Misc.Pause(500)
Items.Move(craft,garbagecan,0)
Misc.Pause(1100)
def checkBoards():
if Items.BackpackCount(0x1BD7,0x0000) < 25:
global stoCont
Misc.SendMessage('Getting Boards',48)
Misc.Pause(1100)
board = Items.FindByID(0x1BD7,0x0000,stoCont)
Misc.Pause(100)
Items.Move(board,Player.Backpack.Serial,200)
Misc.Pause(1100)
def checkIngots():
if Items.BackpackCount(0x1BF2,0x0000) < 15:
global stoCont
Misc.SendMessage('Getting Ingots',48)
Misc.Pause(1100)
ingot = Items.FindByID(0x1BF2,0x0000,stoCont)
Misc.Pause(100)
Items.Move(ingot,Player.Backpack.Serial,40)
Misc.Pause(1100)
def checkTools():
checkIngots()
countOne = Items.BackpackCount(0x1EB9,-1)
while countOne < 3:
tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial)
Misc.Pause(100)
Items.UseItem(tinkerTool)
Gumps.WaitForGump(460, 10000)
Gumps.SendAction(460, 11)
Misc.Pause(1500)
countOne = Items.BackpackCount(0x1EB9,-1)
Misc.SendMessage('I have {} tinker tools in my bag'.format(countOne),48)
countTwo = Items.BackpackCount(0x1022,-1)
while countTwo < 3:
tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial)
Misc.Pause(100)
Items.UseItem(tinkerTool)
Gumps.WaitForGump(460, 10000)
Gumps.SendAction(460, 28)
Misc.Pause(1500)
countTwo = Items.BackpackCount(0x1022,-1)
Misc.SendMessage('I have {} fletchers tools in my bag'.format(countTwo),48)
def selectCraft():
Misc.Pause(2000)
Fletching = Player.GetSkillValue('Fletching')
if Fletching < 35:
board = Items.FindByID(0x1BD7,0x0000,Player.Backpack.Serial)
if board:
Items.Move(board,stoCont,0)
Misc.Pause(1100)
checkTools()
boards = Items.FindByID(0x1BD7,0x0000,stoCont)
Items.Move(boards,Player.Backpack.Serial,1)
Misc.Pause(1100)
Misc.SendMessage('Making Shafts',48)
Misc.Pause(1000)
Fletching = Player.GetSkillValue('Fletching')
fTool = Items.FindByID(0x1022,-1,Player.Backpack.Serial)
Items.UseItem(fTool)
Gumps.WaitForGump(460, 10000)
Gumps.SendAction(460, 2)
Misc.Pause(2000)
Misc.SendMessage('Making Shafts',48)
makeLast2(35, 0x1BD4)
Misc.Pause(100)
if Fletching >= 35 and Fletching < 55 :
lastCraft = Items.FindByID(0x1BD4, -1, Player.Backpack.Serial)
if lastCraft:
Misc.Pause(500)
Items.Move(lastCraft,stoCont,0)
Misc.Pause(1100)
checkBoards()
checkTools()
Misc.SendMessage('Making Bows',48)
fTool = Items.FindByID(0x1022,-1,Player.Backpack.Serial)
Items.UseItem(fTool)
Gumps.WaitForGump(460, 10000)
Gumps.SendAction(460, 6)
makeLast(55, 0x13B2)
Misc.Pause(100)
if Fletching >= 55 and Fletching < 60 :
lastCraft = Items.FindByID(0x13B2, -1, Player.Backpack.Serial)
if lastCraft:
garbagecans = Items.ApplyFilter(GFilter)
Misc.Pause(500)
garbagecan = Items.Select(garbagecans, 'Nearest')
Misc.Pause(500)
Items.Move(lastCraft,garbagecan,0)
Misc.Pause(1100)
checkBoards()
checkTools()
Misc.SendMessage('Making Fukiya Darts',48)
fTool = Items.FindByID(0x1022,-1,Player.Backpack.Serial)
Items.UseItem(fTool)
Gumps.WaitForGump(460, 10000)
Gumps.SendAction(460, 5)
makeLast3(60, 0x2806)
Misc.Pause(100)
if Fletching >= 60 and Fletching < 70 :
lastCraft = Items.FindByID(0x2806, -1, Player.Backpack.Serial)
if lastCraft:
garbagecans = Items.ApplyFilter(GFilter)
Misc.Pause(500)
garbagecan = Items.Select(garbagecans, 'Nearest')
Misc.Pause(500)
Items.Move(lastCraft,garbagecan,0)
Misc.Pause(1100)
checkBoards()
checkTools()
Misc.SendMessage('Making Crossbows',48)
fTool = Items.FindByID(0x1022,-1,Player.Backpack.Serial)
Items.UseItem(fTool)
Gumps.WaitForGump(460, 10000)
Gumps.SendAction(460, 7)
makeLast(70, 0x0F4F)
Misc.Pause(100)
if Fletching >= 70 and Fletching < 80 :
lastCraft = Items.FindByID(0x0F4F, -1, Player.Backpack.Serial)
if lastCraft:
garbagecans = Items.ApplyFilter(GFilter)
Misc.Pause(500)
garbagecan = Items.Select(garbagecans, 'Nearest')
Misc.Pause(500)
Items.Move(lastCraft,garbagecan,0)
Misc.Pause(1100)
checkBoards()
checkTools()
Misc.SendMessage('Making Composite Bows',48)
fTool = Items.FindByID(0x1022,-1,Player.Backpack.Serial)
Items.UseItem(fTool)
Gumps.WaitForGump(460, 10000)
Gumps.SendAction(460, 9)
makeLast(80, 0x26C2)
Misc.Pause(100)
if Fletching >= 80 and Fletching < 90 :
lastCraft = Items.FindByID(0x26C2, -1, Player.Backpack.Serial)
if lastCraft:
garbagecans = Items.ApplyFilter(GFilter)
Misc.Pause(500)
garbagecan = Items.Select(garbagecans, 'Nearest')
Misc.Pause(500)
Items.Move(lastCraft,garbagecan,0)
Misc.Pause(1100)
checkBoards()
checkTools()
Misc.SendMessage('Making Heavy Crossbows',48)
fTool = Items.FindByID(0x1022,-1,Player.Backpack.Serial)
Items.UseItem(fTool)
Gumps.WaitForGump(460, 10000)
Gumps.SendAction(460, 8)
makeLast(90 ,0x13FD)
Misc.Pause(100)
if Fletching >= 90 and Fletching < 100 :
lastCraft = Items.FindByID(0x13FD, -1, Player.Backpack.Serial)
if lastCraft:
garbagecans = Items.ApplyFilter(GFilter)
Misc.Pause(500)
garbagecan = Items.Select(garbagecans, 'Nearest')
Misc.Pause(500)
Items.Move(lastCraft,garbagecan,0)
Misc.Pause(1100)
checkBoards()
checkTools()
Misc.SendMessage('Making Repeating Crossbows',48)
fTool = Items.FindByID(0x1022,-1,Player.Backpack.Serial)
Items.UseItem(fTool)
Gumps.WaitForGump(460, 10000)
Gumps.SendAction(460, 10)
makeLast(100 ,0x26C3)
Misc.Pause(100)
if Fletching == Player.GetSkillCap('Fletching'):
lastCraft = Items.FindByID(0x26C3, -1, Player.Backpack.Serial)
if lastCraft:
garbagecans = Items.ApplyFilter(GFilter)
Misc.Pause(500)
garbagecan = Items.Select(garbagecans, 'Nearest')
Misc.Pause(500)
Items.Move(lastCraft,garbagecan,0)
Misc.Pause(1100)
Misc.SendMessage('You have reached Grandmaster',48)
Misc.ScriptStopAll()
Misc.Pause(1100)
while True:
selectCraft()
fletching.txt · Last modified: 2025/02/25 22:20 by 127.0.0.1