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Set Shared Value

Misc.SetSharedValue("Key", "Some value set for key")

Get that Shared Value

test = Misc.ReadSharedValue("Key")
# test should now contain "Some value set for key"

Example Usage

In practice I use this to dynamically affect script behavior.

For instance I have a fight script that I want to sometimes use whirlwind and sometimes use momentum based on the fighting situation. I don't want to stop mid fight and change the script, and I don't want to copy the whole script just to get this ability to change behavior.

In my fight script I have:

if Misc.CheckSharedValue("UseMomentum"):
    use_momentum = Misc.ReadSharedValue("UseMomentum")
    use_momentum = True
if use_momentum and (not Player.SpellIsEnabled('Momentum Strike')):    
    Spells.CastBushido('Momentum Strike')

Then, in another script attached to a hot key:

if Misc.CheckSharedValue("UseMomentum"):
    Misc.SetSharedValue("UseMomentum", not(Misc.ReadSharedValue("UseMomentum")))
    Misc.SetSharedValue("UseMomentum", False)

Mobiles.Message(Player.Serial, 5, "Use Momentum: {}".format(Misc.ReadSharedValue("UseMomentum")))
sharedvalue_example.txt · Last modified: 2020/07/06 03:29 (external edit)