carpentry
#Carpentry Trainer by Frank Castle # #What you need: # 1 - 30.0+ Tinkering Skill. If you do not have it buy it up. # 1 - 30.0+ Carpentry Skill. If you do not have it buy it up. # 2 - a player made Tinker Tools # 3 - a chest with plenty of iron ingots and wood # # Written and tested on OSI. from System.Collections.Generic import List global stoCont stoCont = Target.PromptTarget('Target your resource chest') Misc.Pause(100) Items.UseItem(stoCont) Misc.Pause(1100) GFilter = Items.Filter() GFilter.RangeMax = 5 GFilter.OnGround = True GFilter.Enabled = True GFilter.Movable = True garbagecan = List[int]((0x0E77, 0x0E77)) GFilter.Graphics = garbagecan Player.UseSkill('Hiding') Misc.Pause(11000) def makeLast(skill, item): Carpentry = Player.GetSkillValue('Carpentry') plane = Items.FindByID(0x1030,-1,Player.Backpack.Serial) Items.UseItem(plane) while Carpentry < skill and Carpentry != Player.GetSkillCap('Carpentry'): Carpentry = Player.GetSkillValue('Carpentry') checkBoards() Gumps.WaitForGump(460, 1500) Gumps.SendAction(460, 1999) Misc.Pause(500) Misc.SendMessage('Crafting Last',48) if Journal.Search('You have worn out') == True: Journal.Clear() checkTools() plane = Items.FindByID(0x1030,-1,Player.Backpack.Serial) Items.UseItem(plane) if Items.BackpackCount(item,-1) > 0: craft = Items.FindByID(item,-1,Player.Backpack.Serial) hatchet = Items.FindByID(0x0F43,-1,Player.Backpack.Serial) Items.UseItem(hatchet) Target.WaitForTarget(1500,False) Target.TargetExecute(craft) Misc.Pause(1100) Misc.SendMessage('Chopping',48) def checkBoards(): if Items.BackpackCount(0x1BD7,0x0000) < 25: global stoCont Misc.SendMessage('Getting Boards',48) Misc.Pause(1100) board = Items.FindByID(0x1BD7,0x0000,stoCont) Misc.Pause(100) Items.Move(board,Player.Backpack.Serial,200) Misc.Pause(1100) def checkIngots(): if Items.BackpackCount(0x1BF2,0x0000) < 15: global stoCont Misc.SendMessage('Getting Ingots',48) Misc.Pause(1100) ingot = Items.FindByID(0x1BF2,0x0000,stoCont) Misc.Pause(100) Items.Move(ingot,Player.Backpack.Serial,40) Misc.Pause(1100) def checkTools(): checkIngots() checkBoards() countOne = Items.BackpackCount(0x1EB9,-1) while countOne < 3: tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial) Misc.Pause(100) Items.UseItem(tinkerTool) Gumps.WaitForGump(460, 10000) Gumps.SendAction(460, 11) Misc.Pause(1500) countOne = Items.BackpackCount(0x1EB9,-1) Misc.SendMessage('I have {} tinker tools in my bag'.format(countOne),48) countTwo = Items.BackpackCount(0x1030,-1) while countTwo < 3: tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial) Misc.Pause(100) Items.UseItem(tinkerTool) Gumps.WaitForGump(460, 10000) Gumps.SendAction(460, 73) Misc.Pause(1500) countTwo = Items.BackpackCount(0x1030,-1) Misc.SendMessage('I have {} joining planes in my bag'.format(countTwo),48) def hatchetCheck(): hatchetCount = Items.BackpackCount(0x0F43,-1) if hatchetCount < 1: checkTools() tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial) Misc.Pause(100) Items.UseItem(tinkerTool) Gumps.WaitForGump(460, 10000) Gumps.SendAction(460, 12) Misc.Pause(500) Misc.SendMessage('I now have a hatchet',48) def selectCraft(): hatchetCheck() Misc.Pause(2000) Carpentry = Player.GetSkillValue('Carpentry') if Carpentry < 48: checkBoards() checkTools() Misc.SendMessage('Making Medium Crates',48) plane = Items.FindByID(0x1030,-1,Player.Backpack.Serial) Items.UseItem(plane) Gumps.WaitForGump(460, 10000) Gumps.SendAction(460, 99) makeLast(48, 0x0E3E) Misc.Pause(100) if Carpentry >= 48 and Carpentry < 53 : lastCraft = Items.FindByID(0x0E3E, -1, Player.Backpack.Serial) if lastCraft: hatchet = Items.FindByID(0x0F43,-1,Player.Backpack.Serial) Items.UseItem(hatchet) Target.WaitForTarget(1500,False) Target.TargetExecute(lastCraft) Misc.Pause(500) checkBoards() checkTools() Misc.SendMessage('Making Large Crates',48) plane = Items.FindByID(0x1030,-1,Player.Backpack.Serial) Items.UseItem(plane) Gumps.WaitForGump(460, 10000) Gumps.SendAction(460, 100) makeLast(53, 0x0E3C) Misc.Pause(100) if Carpentry >= 53 and Carpentry < 60 : lastCraft = Items.FindByID(0x0E3C, -1, Player.Backpack.Serial) if lastCraft: hatchet = Items.FindByID(0x0F43,-1,Player.Backpack.Serial) Items.UseItem(hatchet) Target.WaitForTarget(1500,False) Target.TargetExecute(lastCraft) Misc.Pause(500) checkBoards() checkTools() Misc.SendMessage('Making Wooden Shields',48) plane = Items.FindByID(0x1030,-1,Player.Backpack.Serial) Items.UseItem(plane) Gumps.WaitForGump(460, 10000) Gumps.SendAction(460, 120) makeLast(60, 0x1B7A) Misc.Pause(100) if Carpentry >= 60 and Carpentry < 74 : lastCraft = Items.FindByID(0x1B7A, -1, Player.Backpack.Serial) if lastCraft: hatchet = Items.FindByID(0x0F43,-1,Player.Backpack.Serial) Items.UseItem(hatchet) Target.WaitForTarget(1500,False) Target.TargetExecute(lastCraft) Misc.Pause(500) checkBoards() checkTools() Misc.SendMessage('Making Fukiyas',48) plane = Items.FindByID(0x1030,-1,Player.Backpack.Serial) Items.UseItem(plane) Gumps.WaitForGump(460, 10000) Gumps.SendAction(460, 122) makeLast(74, 0x27AA) Misc.Pause(100) if Carpentry >= 74 and Carpentry < 79 : lastCraft = Items.FindByID(0x27AA, -1, Player.Backpack.Serial) if lastCraft: hatchet = Items.FindByID(0x0F43,-1,Player.Backpack.Serial) Items.UseItem(hatchet) Target.WaitForTarget(1500,False) Target.TargetExecute(lastCraft) Misc.Pause(500) checkBoards() checkTools() Misc.SendMessage('Making Quarter Staffs',48) plane = Items.FindByID(0x1030,-1,Player.Backpack.Serial) Items.UseItem(plane) Gumps.WaitForGump(460, 10000) Gumps.SendAction(460, 118) makeLast(79, 0x0E89) Misc.Pause(100) if Carpentry >= 79 and Carpentry < 82 : lastCraft = Items.FindByID(0x0E89, -1, Player.Backpack.Serial) if lastCraft: hatchet = Items.FindByID(0x0F43,-1,Player.Backpack.Serial) Items.UseItem(hatchet) Target.WaitForTarget(1500,False) Target.TargetExecute(lastCraft) Misc.Pause(500) checkBoards() checkTools() Misc.SendMessage('Making Gnarled Staffs',48) plane = Items.FindByID(0x1030,-1,Player.Backpack.Serial) Items.UseItem(plane) Gumps.WaitForGump(460, 10000) Gumps.SendAction(460, 119) makeLast(82 ,0x13F8) Misc.Pause(100) if Carpentry >= 82 and Carpentry < 96 : lastCraft = Items.FindByID(0x13F8, -1, Player.Backpack.Serial) if lastCraft: hatchet = Items.FindByID(0x0F43,-1,Player.Backpack.Serial) Items.UseItem(hatchet) Target.WaitForTarget(1500,False) Target.TargetExecute(lastCraft) Misc.Pause(500) checkBoards() checkTools() Misc.SendMessage('Making Black Staffs',48) plane = Items.FindByID(0x1030,-1,Player.Backpack.Serial) Items.UseItem(plane) Gumps.WaitForGump(460, 10000) Gumps.SendAction(460, 906) makeLast(96 ,0x0DF0) Misc.Pause(100) if Carpentry >= 96 and Carpentry < 100 : lastCraft = Items.FindByID(0x0DF0, -1, Player.Backpack.Serial) if lastCraft: hatchet = Items.FindByID(0x0F43,-1,Player.Backpack.Serial) Items.UseItem(hatchet) Target.WaitForTarget(1500,False) Target.TargetExecute(lastCraft) Misc.Pause(500) checkBoards() checkTools() Misc.SendMessage('Making Wild Staffs',48) plane = Items.FindByID(0x1030,-1,Player.Backpack.Serial) Items.UseItem(plane) Gumps.WaitForGump(460, 10000) Gumps.SendAction(460, 135) makeLast(100 ,0x2D25) Misc.Pause(100) if Carpentry == Player.GetSkillCap('Carpentry'): lastCraft = Items.FindByID(0x2D25, -1, Player.Backpack.Serial) if lastCraft: hatchet = Items.FindByID(0x0F43,-1,Player.Backpack.Serial) Items.UseItem(hatchet) Target.WaitForTarget(1500,False) Target.TargetExecute(lastCraft) Misc.Pause(500) Misc.SendMessage('You have reached Grandmaster',48) Misc.ScriptStopAll() Misc.Pause(1100) while True: selectCraft()
carpentry.txt · Last modified: 2022/09/03 23:25 by 127.0.0.1