poisoning
#Poisoning Trainer by Frank Castle
#
#What you need:
# 1 - 30.0+ Poisoning Skill. If you do not have it buy it up.
# 2 - a dagger. Dont be a bitch. Go buy a dagger.
# 3 - a chest with stacks of lesser poison potions, poison potions, greater poison potions, and deadly poison potions
# This is written to use stacks of poisons. Kegs are a thing of the past. Get with the times.
# Written and tested on OSI.
from System.Collections.Generic import List
global weapon
stoCont = Target.PromptTarget('Target your resource chest')
def chooseWeapon():
global weapon
weapon = Target.PromptTarget('Target your DAGGER to be poisoned')
daggerIDS = [0x0F51,0x0F52]
pWeapon = Items.FindBySerial(weapon)
if not pWeapon.ItemID in daggerIDS:
Misc.SendMessage('I SAID DAGGER! WHAT PART OF THAT DO YOU NOT UNDERSTAND???',65)
chooseWeapon()
chooseWeapon()
source = Items.FindBySerial(stoCont)
Items.UseItem(stoCont)
Misc.Pause(1100)
for P in Items.FindBySerial(source.Serial).Contains:
if P.ItemID == 0x0F0A:
Items.WaitForProps(P,10000)
Misc.Pause(500)
props = Items.GetPropStringList(P)
Misc.Pause(500)
prop = props[0].split(' ')[1]
Misc.Pause(500)
if prop == 'Lesser':
lesserPoison = Items.FindBySerial(P.Serial)
if prop == 'Poison':
normalPoison = Items.FindBySerial(P.Serial)
if prop == 'Greater':
greaterPoison = Items.FindBySerial(P.Serial)
if prop == 'Deadly':
deadlyPoison = Items.FindBySerial(P.Serial)
skill = Player.GetSkillValue('Poisoning')
def train():
if skill < 40:
if lesserPoison:
Player.UseSkill("Poisoning")
Target.WaitForTarget(1500, False)
Target.TargetExecute(lesserPoison)
Target.WaitForTarget(10000, False)
Target.TargetExecute(weapon)
else:
Misc.SendMessage('I am out of Lesser Poison potions. Halting Script.', 33)
pots = False
elif skill > 39.9 and skill < 70:
if normalPoison:
Player.UseSkill("Poisoning")
Target.WaitForTarget(1500, False)
Target.TargetExecute(normalPoison)
Target.WaitForTarget(10000, False)
Target.TargetExecute(weapon)
else:
Misc.SendMessage('I am out of Poison potions. Halting Script.', 33)
pots = False
elif skill > 69.9 and skill < 92:
if greaterPoison:
Player.UseSkill("Poisoning")
Target.WaitForTarget(1500, False)
Target.TargetExecute(greaterPoison)
Target.WaitForTarget(10000, False)
Target.TargetExecute(weapon)
else:
Misc.SendMessage('I am out of Greater Poison potions. Halting Script.', 33)
pots = False
elif skill > 91.9 and skill < 100:
if deadlyPoison:
Player.UseSkill("Poisoning")
Target.WaitForTarget(1500, False)
Target.TargetExecute(deadlyPoison)
Target.WaitForTarget(10000, False)
Target.TargetExecute(weapon)
else:
Misc.SendMessage('I am out of Deadly Poison potions. Halting Script.', 33)
pots = False
pots = True
while skill < 100 and pots == True:
global skill
train()
Misc.Pause(10500)
poisoning.txt · Last modified: 2025/02/25 22:20 by 127.0.0.1