tailoring
#Tailoring Trainer by Frank Castle
#
#What you need:
# 1 - 30.0+ Tinkering Skill. If you do not have it buy it up.
# 1 - 30.0+ Tailoring Skill. If you do not have it buy it up.
# 2 - a player made Tinker Tools
# 3 - a chest with plenty of iron ingots and cloth
# Cloth NOT bolts. This will not cut bolts into cloth currently. And only have one color of cloth.
# Written and tested on OSI.
from System.Collections.Generic import List
global stoCont
stoCont = Target.PromptTarget('Target your resource chest')
Misc.Pause(100)
Items.UseItem(stoCont)
Misc.Pause(1100)
def checkIngots():
if Items.BackpackCount(0x1BF2,0x0000) < 15:
global stoCont
Misc.SendMessage('Getting Ingots',48)
Misc.Pause(1100)
ingot = Items.FindByID(0x1BF2,0x0000,stoCont)
Misc.Pause(100)
Items.Move(ingot,Player.Backpack.Serial,40)
Misc.Pause(1100)
def checkTools():
checkIngots()
countOne = Items.BackpackCount(0x1EB9,-1)
while countOne < 3:
tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial)
Misc.Pause(1100)
Items.UseItem(tinkerTool)
Gumps.WaitForGump(460, 10000)
Gumps.SendAction(460, 11)
Misc.Pause(1500)
countOne = Items.BackpackCount(0x1EB9,-1)
Misc.SendMessage('I have {} tinker tools in my bag'.format(countOne),48)
countTwo = Items.BackpackCount(0x0F9D,-1)
while countTwo < 3:
tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial)
Misc.Pause(1100)
Items.UseItem(tinkerTool)
Gumps.WaitForGump(460, 10000)
Gumps.SendAction(460, 14)
Misc.Pause(1500)
countTwo = Items.BackpackCount(0x0F9D,-1)
Misc.SendMessage('I have {} sewing kits in my bag'.format(countTwo),48)
def scissorsCheck():
scissorsCount = Items.BackpackCount(0x0F9E,-1)
if scissorsCount < 1:
checkTools()
tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial)
Misc.Pause(100)
Items.UseItem(tinkerTool)
Gumps.WaitForGump(460, 10000)
Gumps.SendAction(460, 8)
Misc.Pause(500)
Misc.SendMessage('I now have scissors',48)
Misc.Pause(4000)
scissorsCheck()
Player.UseSkill('Hiding')
Misc.Pause(11000)
def makeLast(skill, item, itemName):
Tailoring = Player.GetSkillValue('Tailoring')
sewingKit = Items.FindByID(0x0F9D,-1,Player.Backpack.Serial)
Items.UseItem(sewingKit)
while Tailoring < skill and Tailoring != Player.GetSkillCap('Tailoring'):
Tailoring = Player.GetSkillValue('Tailoring')
checkCloth()
Gumps.WaitForGump(460, 1500)
Gumps.SendAction(460, 1999)
Misc.Pause(500)
Misc.SendMessage('Making {}'.format(itemName),48)
if Journal.Search('You have worn out') == True:
Journal.Clear()
checkTools()
Misc.Pause(100)
sewingKit = Items.FindByID(0x0F9D,-1,Player.Backpack.Serial)
Items.UseItem(sewingKit)
if Items.BackpackCount(item,-1) > 0:
craft = Items.FindByID(item,-1,Player.Backpack.Serial)
scissors = Items.FindByID(0x0F9E,-1,Player.Backpack.Serial)
Items.UseItem(scissors)
Target.WaitForTarget(1500,False)
Target.TargetExecute(craft)
Misc.Pause(1100)
Misc.SendMessage('Cutting',48)
if Items.BackpackCount(0x0E21,-1) > 300:
bandaid = Items.FindByID(0x0E21,-1,Player.Backpack.Serial)
Misc.Pause(100)
Items.Move(bandaid, stoCont, 0)
Misc.Pause(1100)
Misc.SendMessage('Moving bandages',48)
def checkCloth():
if Items.BackpackCount(0x1766,0x0000) < 25:
global stoCont
Misc.SendMessage('Getting Cloth',48)
Misc.Pause(1100)
cloth = Items.FindByID(0x1766,0x0000,stoCont)
Misc.Pause(100)
Items.Move(cloth,Player.Backpack.Serial,1000)
Misc.Pause(1100)
def scissorsCheck():
scissorsCount = Items.BackpackCount(0x0F9E,-1)
if scissorsCount < 1:
checkTools()
tinkerTool = Items.FindByID(0x1EB9,-1,Player.Backpack.Serial)
Misc.Pause(100)
Items.UseItem(tinkerTool)
Gumps.WaitForGump(460, 10000)
Gumps.SendAction(460, 8)
Misc.Pause(500)
Misc.SendMessage('I now have scissors',48)
Misc.Pause(4000)
def selectCraft():
Misc.Pause(2000)
Tailoring = Player.GetSkillValue('Tailoring')
if Tailoring < 35:
makeFirst(0x152E, 'shortpants', 37, 0x152E, 35)
if Tailoring >= 35 and Tailoring < 41.4:
makeFirst(0x152E, 'fur cape', 28, 0x2309, 41.4)
if Tailoring >= 41.4 and Tailoring < 50:
makeFirst(0x2309, 'cloak', 25, 0x1515, 50)
if Tailoring >= 50 and Tailoring < 54:
makeFirst(0x1515, 'fur boots', 601, 0x2307, 54)
if Tailoring >= 54 and Tailoring < 65:
makeFirst(0x2307, 'robe', 26, 0x1F03, 65)
if Tailoring >= 65 and Tailoring < 72:
makeFirst(0x1F03, 'kasa', 17, 0x2798, 72)
if Tailoring >= 72 and Tailoring < 78:
makeFirst(0x2798, 'ninja tabi', 602, 0x2797, 78)
if Tailoring >= 78 and Tailoring < 90:
makeFirst(0x2797, 'oil cloth', 500, 0x175D, 90)
if Tailoring >= 90 and Tailoring < 110 and Tailoring != Player.GetSkillCap('Tailoring'):
makeFirst(0x175D, 'elven shirt', 70, 0x3175, 110)
if Tailoring >= 110 and Tailoring < 117 and Tailoring != Player.GetSkillCap('Tailoring'):
makeFirst(0x3175, 'gargish cloth kilt', 203, 0x4063, 117)
if Tailoring >= 117 and Tailoring < 120 and Tailoring != Player.GetSkillCap('Tailoring'):
makeFirst(0x4063, 'gargish cloth arms', 200, 0x405F, 120)
if Tailoring == Player.GetSkillCap('Tailoring'):
lastCraft = Items.FindByID(0x405F, -1, Player.Backpack.Serial)
if lastCraft:
scissors = Items.FindByID(0x0F9E,-1,Player.Backpack.Serial)
Items.UseItem(scissors)
Target.WaitForTarget(1500,False)
Target.TargetExecute(lastCraft)
Misc.Pause(500)
Misc.SendMessage('You have reached your skill cap.',48)
Misc.ScriptStopAll()
Misc.Pause(1100)
def makeFirst(lastcraft, itemName, gumpButton, itemID, maxSkill):
lastCraft = Items.FindByID(lastcraft, -1, Player.Backpack.Serial)
if lastCraft:
scissors = Items.FindByID(0x0F9E,-1,Player.Backpack.Serial)
Items.UseItem(scissors)
Target.WaitForTarget(1500,False)
Target.TargetExecute(lastCraft)
Misc.Pause(500)
checkCloth()
checkTools()
Misc.SendMessage('Making {}'.format(itemName),48)
sewingKit = Items.FindByID(0x0F9D,-1,Player.Backpack.Serial)
Items.UseItem(sewingKit)
Gumps.WaitForGump(460, 10000)
Gumps.SendAction(460, gumpButton)
makeLast(maxSkill, itemID, itemName)
Misc.Pause(100)
while True:
selectCraft()
tailoring.txt · Last modified: 2025/02/25 22:20 by 127.0.0.1